During play, random cards from a pre-selected (by the game in tutorial mode) deck will become available. Players select the cards by clicking on them. The effects are immediately applied to the character.
There are three types of cards - Spell , Consumable , Upgrade - and some cards are Champion specific.
List of cards[ | ]
Consumables[ | ]
Name | Rarity | Cost | Charges | Description |
---|---|---|---|---|
Adrenaline Boost | Rare | 2 | 1 | Health reduced to 10. +80% Attack Speed, +30% lifesteal, +2 Movement Speed for 10 seconds. |
Bomb Drone | Default | 2 | 2 | Deal 100 Damage to one random enemy. Replenish: At arena end. |
Boots of Speed | Common | 2 | 2 | +4 Movement Speed for 5 seconds. Replenish: At arena end. |
Brofist Power Glove | Supreme | 3 | 3 | Charge to your companion and unleash a Shock Nova. Replenish: At arena end. |
Call the sun | Common | 3 | 3 | Create a sun ray at your position for 10 seconds. Heals friendly targets and damages enemies. |
Chaotic Illumination | Common | 3 | 1 | Kill all non-boss enemies below 50% Health. Recover: All non-boss enemies killed. |
Combat Healing Potion | Common | 3 | 2 | Heal 10. When used under 30 Health, Heal 40. Replenish: At arena end. |
DuoBot | Default | 2 | 1 | Call two combat drones that rapidly fire for 15 seconds. Increase your Damage by 2% for each enemy killed during this period. |
Fairy Bottle | Default | 4 | 2 | Fairies deal damage around you for 10 seconds, healing you for each enemy hit. |
HoloBanisher | Common | 1 | 3 | Destroy nearest summoned enemy. Recover: Enemy has less than 50% Health. |
Hypnotize | Rare | 2 | 3 | The closest non-boss enemy becomes an ally for 10 sec. Recover: On its first kill. |
InstaBOMB | Common | 1 | 1 | Deal 100 Damage around you. If you get 5 or more hits, draw a card. |
Mirror Match | Common | 2 | 3 | Summon an ally from the current world. Recover: On its first kill. |
NanoMed Injector | Common | 1 | 2 | Heal you and all allies for 20% of Max Health. |
Pain or Gain | Supreme | 2 | 2 | Randomly Heal yourself or Damage enemies around you for 100. |
Pocket Shield | Common | 2 | 2 | Gain Shield. Replenish: 50% chance at arena end. |
Poison Winds | Common | 3 | 1 | Deal 80 Damage over 20 sec to all enemies. |
Rage Potion | Common | 2 | 1 | +100% Damage for 8 seconds. Kill: +4 second duration. |
Scroll Of Raining Daggers | Common | 3 | 2 | Deal 40 Damage to enemies and 20 unavoidable Damage to allies. Replenish: At arena end. |
Scroll of Steel | Common | 1 | 3 | Make you and all allies immune to all attacks for 3 sec. |
Smoke Bomb | Supreme | 4 | Cloaks you and allies for 4 sec. Attacking reveals you and deals +100% damage, healing you and allies for 50% of the hit. | |
Taunt | Common | 2 | 2 | Aggro all enemies and give them +1 Movement Speed for 6 seconds. Gain 3 Health per enemy aggroed. |
The Nuke | Rare | 5 | 1 | Destroy all minions after 25 seconds. WARNING: Does not go unnoticed |
The Real Deal | Common | 3 | 2 | Destroy all summoned units. Recover: If 5+ enemies are killed. |
Vampiric Thirst | Common | 3 | 1 | Attacks Heal for 30% of Damage dealt for 10 seconds. |
Spells[ | ]
Name | Rarity | Cost | Description |
---|---|---|---|
Another Round | Common | 2 | Add 1 charge to each of your current consumables. |
Blood Pact | Supreme | 0 | Pay 80 Health. Gain 3 Mana. |
Boon Of The Reckless | Supreme | 1 | Draw a card for every 30 Health you're missing. |
Elbow Room | Common | 2 | +2 Movement Speed while no enemies are near. |
Emergency Spleen | Rare | 3 | Ward: When you survive an attack with less than 30 Health, Heal 120 Health. |
Feeling Lucky | Rare | 3 | Discard all cards in your hand and draw 4 new cards. |
High Roller's Swagger | Common | 1 | Draw a card and Heal 15 times its mana cost. |
Hoarding | Common | 1 | Draw 2 cards if you have no cards in hand. Otherwise draw 1. |
Hot Coffee | Common | 1 | Cards cost 1 less Mana this round. |
Illusions, Michael! | Common | 1 | Draw 2 cards if you have no cards in hand. Otherwise draw 1. |
Juices of Growth | Rare | 2 | +1% Damage per second, to a limit of +100% Damage. Lasts for one arena. |
Major Healing | Common | 4 | Restore all Health. |
Mana Boost | Default | 0 | Gain 1 Mana. |
Mana Puff | Common | 0 | Summon a mana puff. If it survives the round, gain 2 Mana. |
Mind Bend | Common | 2 | Draw 2 cards. |
Minor Heal | Default | 2 | Heal 100 Health. |
Mystic Brew | Rare | 1 | Gain a random consumable card. It costs 2 less Mana. |
Oooh, Shiny! | Default | 1 | Gain a random upgrade card. It costs 2 less Mana. |
Recurring Hero | Supreme | 3 | Ward: If you die, you resurrect with 40 Health and 3 seconds of immunity. |
Shield | Common | 1 | Gain Shield and draw 1 card. |
Spellweaver Puff | Common | 0 | Summon a spellweaver puff. Kicker: If it survives, draw 1 spell card for each extra mana spent. |
Squire Puff | Default | 1 | Gain a squire puff ally. If it survives the round, you gain +15% Damage. |
Surge Flow | Common | 2 | +1 Mana in the next 4 card phases. |
Unfair Advantage | Supreme | 2 | Draw a card and reduce its mana cost by 3. |
Wild Surge | Rare | 0 | Gain a random spell card. It costs 1 less Mana. |
Upgrade[ | ]
Name | Rarity | Cost | Description |
---|---|---|---|
Aftershock | Common | 6 | Volcanic Strike deals 30 Damage in a large area wherever it kills an enemy. Can chain react. |
Anti-Barrel Boots | Common | 1 | Destroy barrels on impact. Destroyed barrels explode for 10 Damage to enemies. Addon: +15 Damage. |
Apex Predator | Rare | 3 | Enrage gives +1 Movement Speed and +40% chance to Block. |
At The Ready | Common | 1 | Rush: +1.5 Movement Speed. |
Band of Regeneration | Common | 2 | On Arena End: Heal 10% of your Max Health. |
Behold Me! | Supreme | 3 | When Guardian Light wears off, fire an Overcharge. Addon: The overcharge does +100% Damage. |
Blood Claws | Common | 5 | +25% chance to Crit. |
Burning Aura | Common | 1 | Rush: Burn nearby enemies for 2 Damage per tick. |
Combustion Corpse | Rare | 5 | Kill: Explode victim for 25 area Damage. |
Comeback Kid | Common | 4 | +35% chance to Block, when below 30% Health. |
Consumer | Common | 2 | +15 Health for every consumable card you play. |
Cosmic Cleaver | Default | 7 | +45% Damage. |
Deadly Impact | Default | 2 | Leap deals 15 Damage and knockback to enemies near the target. |
Death In Motion | Common | 1 | Strafe gives +2 Movement Speed for 2 seconds. |
Desperate For Kills | Rare | 4 | Rush: Kill: Heal 10. |
Don't Blink | Default | 3 | +40% Strafe distance. |
Dragoste de Ar Rayyan | Common | 3 | +40 Health and draw 1 card. |
Dropkick of Persuasion | Supreme | 5 | Kill: 20% chance to resurrect the enemy as an ally. |
Dynamic Entry | Supreme | 5 | Rush: +65% Damage. |
Engineer | Common | 3 | When you use a consumable, cast a Shock Nova. |
Eternal Energy | Common | 3 | Guardian Light lasts +1 second longer. |
Evolving Reaper | Supreme | 6 | Overkill (20): +10% Damage for 20 seconds. Duration refreshes for each stack gained. |
Excitable | Common | 2 | +5% Attack Speed each time you play any card of 3+ mana cost. |
Extreme Duplicator 9000 | Supreme | 5 | All consumables give double charges. |
Feast | Common | 1 | Kill: Gain 1 frenzy. |
Fiery Conjurer | Supreme | 8 | Kill: 30% chance to gain a fading Fireball. Channel: Play a card of 3+ mana cost. |
Fire Trail | Common | 3 | Create a burning trail while Magma Shield is active. Addon: The trail lasts much longer. |
Firing Zone | Default | 3 | +50% Attack Speed while inside your Force Barrier. |
Fists of Fury | Common | 5 | +35% Attack Speed. |
Flash Of Anger | Common | 2 | Reaction: Gain +30% Damage for 5 seconds. |
Food Chaining | Rare | 5 | Hitting an enemy with Strafe lashes all nearby enemies for 15 Damage. |
Forest Fire | Default | 3 | Kill: reduce all cooldowns by 1. |
Frenzy | Common | 3 | +12% chance to Crit. If Health is less than 50% draw 1 card. |
Fusion Power | Default | 3 | Overcharge gains +50% Damage. |
Gathering Storm | Rare | 2 | Stormy gains increasing Damage against an enemy the longer he is attached to it. |
Great Balls Of Fire | Default | 3 | Flamenado sends out bolts of fire that deal 10 Damage. |
Groundshatter | Supreme | 5 | Volcanic Strike now splits off into another line of eruptions. |
Hammer time! | Rare | 3 | Fully charging your hammer adds an additional 40% Damage. |
Healing Factor | Rare | 4 | On Arena End: Regenerate 50% of Damage taken. |
Heart of the Forest | Common | 4 | +90% companion Health. |
Hit And Run | Common | 3 | Kill: +2 Movement Speed for 2 sec. |
Increased Blood Flow | Default | 5 | +80 Health. |
Infused Blocking | Rare | 3 | +12% chance to Block. Kicker: +3% chance to Block per Mana spent. |
Infused Strikes | Rare | 2 | +8% chance to Crit. Kicker: +3% chance to Crit per Mana spent. |
Killing Spree | Default | 4 | Your basic attacks deal +15% Damage per frenzy. |
Last Stand | Common | 2 | +30% Damage, while you have less than 30% Health. |
Legendary Awareness | Rare | 6 | +8% Attack Speed and +8% Damage for each nearby enemy. |
Legendary Helmet | Common | 3 | +10% chance to Block and draw 1 card. |
Lightning Conductor | Supreme | 4 | Chain Lightning can hit the same target +2 times. Addon: Chain Lightning gets +1 bounce, +1 max hits per target. |
Lightning Rod | Supreme | 5 | Hit a nearby target for 1-70 Damage every 1-8 seconds. |
Lightshift | Rare | 2 | When dealing Damage to an enemy, 10% chance to gain a fading Lightshift consumable. |
Living Weapon | Common | 2 | +6% Damage for every consumable card you play. |
Lucky Dice | Common | 2 | Draw 1 card and gain +6% chance to Crit. |
Martyr | Common | 1 | Reaction: Heal your allies for 10 Health. |
Masochistic Blade | Rare | 4 | +60% Damage. 20% risk of taking 5 unavoidable Damage when you hit an enemy. |
Mass Effect | Rare | 3 | Pulls enemies closer when you use Guardian Light. Addon:+50% radius and pull distance. |
Merry Seizures | Common | 2 | Enemies hit by Force Barrier get -3 Movement Speed for 10 seconds. |
Minion vs Minion | Common | 1 | Stormy deals 100% more Damage to summoned enemies. |
Murder Pals | Supreme | 6 | Kill: a beam connects you and your companion for 4 seconds, dealing Damage to enemies. |
Muscle Balm | Common | 1 | +10% Damage. |
One By One | Common | 3 | When leaping at an isolated enemy, reduce cooldown by 4 seconds. Addon: And gain +35% Damage for 8 seconds. |
Over-Overcharge | Default | 4 | Fires an additional Overcharge after a short delay. |
Package Deal | Rare | 5 | Gain 1 Mana every time you draw a card. |
Paranoid | Default | 3 | Start every arena with Shield. Addon: Gain new Shield 10 seconds later. |
Piercing Light | Default | 2 | Beam of Light now pierces enemies. Addon: Beam of Light's final blast gains +1.5 range. |
Power Fence | Common | 4 | Force Barrier gets +200% Damage. |
Power Generator | Rare | 7 | Kill: Each skill has 50% chance of reducing cooldown by 4 seconds. |
Raging Guardian | Common | 5 | While Guardian Light is active: +30% Damage and +30% chance to Crit. |
Rationing | Common | 3 | 30% chance to not spend a charge when you use a consumable. |
Reflective Shield | Rare | 4 | Guardian Light gains Reaction: Deal 20 Damage and knockback. |
Righteous Replay | Rare | 4 | Each arena: Gain a fading Replay consumable. Recharge it when Stormy gets a kill. |
Rip Them Apart | Supreme | 4 | Add 1 frenzy after a strafe for each enemy hit. |
Rising Thunder | Rare | 7 | Chain Lightning Damage increases by 15% each jump. +3 bounces. |
Rocket Launcher | Rare | 3 | Reaction: 50% chance to gain a fading Rocket consumable. |
Rushing Fury | Common | 1 | Rush: +15% Damage. |
Self Sufficient | Common | 3 | Companion Kill: Heal your Companion for 15% Health. |
Shadow Cloak | Common | 2 | +10% chance to Block. |
Sharp Arcana | Common | 1 | +4% Damage for every spell card you play. |
Shield Generator | Rare | 4 | Reaction: 25% chance to gain Shield. |
Shock Helmet | Default | 3 | Reaction: 30% chance to cast Shock Nova. |
Shocking Fatalities | Rare | 6 | Overkill (15): Shock Nova is cast at the victim's location. |
Snappy Stormy | Default | 1 | Stormy gains +4 Movement Speed. |
Sniper | Common | 3 | Max arrow stretch increased by 30%. |
Spellmuncher | Common | 2 | Heal 35 Health each time you play a spell card. |
Spin To Win | Rare | 4 | Flamenado kills give it +40% Damage and +0.5 second duration. Addon: +60% Damage from kills. |
Spirit Lashes | Rare | 2 | Your main attack also deals 4 Damage to a nearby enemy. |
Stormy's Mom | Supreme | 6 | Activate Stormy: Deal 50 Damage in an area around Stormy. Addon: Hits a larger area. |
Stunning Bounces | Default | 2 | Chain lightning hits gain +20% chance to deal +50% damage and knockback. |
Sunscorch | Supreme | 6 | Activate Speed of Light: Summon a moving sunbeam that gives +70% Attack Speed. |
Sword N Board | Common | 4 | +10% chance to Crit and +10% chance to Block. |
The Aeselator | Default | 5 | Deal 25 Damage to a nearby random enemy when you use an ability. |
The Rock | Common | 1 | +3% chance to Block for each spell card you cast. |
Time To Unwind | Common | 2 | Gain 1 frenzy every 2 seconds. |
Turncoats | Rare | 3 | On Arena start: Summon an ally from the current world. |
Unstable Hammer | Rare | 4 | Each hit has a 20% chance of dealing 50% area damage. |
Untouchable | Common | 3 | If you complete an arena with full health, draw a Card. |
Vengeful Light | Common | 1 | +25% Damage while Speed of Light is active. |
Volcanic Reach | Rare | 3 | Volcanic Strike now goes to infinity! Addon: ... and Beyond!. |
Volcanic Smash | Default | 2 | Volcanic Strike gains +40% Damage. |
Weapons Upgrade | Common | 3 | +15% Damage and draw 1 card. |
Wizard Puff | Rare | 3 | Playing a spell card summons a wizard puff for one arena. |
Wrecking Ball | Supreme | 8 | Overkill (15): Gain +80% Damage for 5 seconds. Channel: Play an upgrade card of 0-3 mana cost. |